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Have you ever found yourself thinking, “I wish I could run a time-travel adventure for my players without messing it up?” Well, look no further, because here's the perfect book/zine/module/pdf for you. This adventure was originally written for Dark Heresy, but is written to fit any settings.

In this adventure, you'll be introducing your players to a remote community with a unique quirk: they hibernate. On the morning of the grand Festival of Awakening, the townsfolk discover that their Governor is missing, and they turn to your players for help in solving the disappearance. As your players begin tracking the Governor's movements, they stumble upon a highly unusual message left by the Governor himself a week prior, along with a strange Cube. However, their investigation is cut short when they encounter an overwhelming invading force, compelling them to retreat to the community where a grim fate awaits them. Just when all hope seems lost, at the eleventh hour, on the brink, between dogs and wolves, in overtime, the Cube pulls them into a temporal vortex, and they find themselves in the Governor's room a week before the calamity they've just barely escaped, waking him up.

This story unfolds across three distinct time eras: the Present, 7 days ago, and 643 years ago.  Along the way, your players will encounter a rival Group led by a Traveling Prophet, the ancient Order of Time, and a bubble dimension sustained by a powerful magical being yearning to return to the world. To succeed, your players will need to employ their wit, bravery, and determination to survive, avert catastrophe, and do it all within a race against time.

“Wibbly-Wobbly-Timey-Wimey Stuff”

  - The Doctor

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Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

The Cube Redux.pdf 17 MB

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